Game Modes
Attrition
It's your basic team deathmatch with a slight variation. Each team has a select number of lives. When you are shot you return to your spawn point and push the button on the team's life counter. When the life counter reaches the allowed number of lives you and your team members may not respawn. Play continues until the life counter reaches the number and all players are eliminated.
Domination
One team defends the 5 flag poles from being captured. Once all flags are raised to the designated color the game is over. There are unlimited respawns.
Capture the Flag
Unlimited respawns. The flag may either be in the center or in each team's base. Your goal is to steal the enemy team's flag and take it to a predetermined location.
Conquest
Unlimited respawns. Both teams battle for control of the flags. Each flag you control at the predetermined time intervals scores you points. When the time limit is reached the team with the most points wins.
Tournament Style
No respawns. This style of game is meant to be played in rounds, or matches. Even teams will alternate sides of the course. The game begins and players try to eliminate each other. At a predetermined amount of time an air horn will sound and players may then hoist their team's flag to secure the victory. Win by eliminating all enemy players or raising the flag.
Hardpoint
Players must find the referee and stay within the building's perimeter for a predetermined amount of time to secure it. If predetermined, once the building is secured it may become a new spawn point. The game is timed, and if players run out of time before securing all hardpoints they lose.
These are the base games. More games are added as we develop them!
